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John Laird's Artificial Intelligence & Computer Games Research
Information about some research on Computer Games and Artificial Intelligence in academia.
http://ai.eecs.umich.edu/people/laird/gamesresearch.html
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The Game AI Page
Building Artificial Intelligence into Games
http://www.gameai.com/
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GAMES Research Group
The GAMES research group produces high-performance, real-time programs for strategic game-playing. We have branched out into commercial games and applications of our research to industrial problems.
http://www.cs.ualberta.ca/~games
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AI Wisdom
A database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.
http://www.aiwisdom.com
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IGDA - Artificial Intelligence Special Interest Group
IGDA has set up the AI Interface Standards Committee to develop AI interface standards for computer games. The initiative is a joint effort of game AI developers, middleware representatives, academics and other relevant experts.
http://www.igda.org/ai/
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CGF-AI Links to Game AI and Tactical AI Resources
A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI.
http://www.cgf-ai.com/links.html
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GameDev.net -- Artificial Intelligence
Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, dozens of game development jobs, and the most active game development forums anywhere!
http://www.gamedev.net/reference/list.asp?categoryid=18
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A* Pathfinding for Beginners
Introduction to the A* path finding algorithm.
http://www.policyalmanac.org/games/aStarTutorial.htm
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Steering Behaviors
Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.
http://www.steeringbehaviors.de
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Game Semantics or Linear Logic?
A discussion of how linear logic relates to computability logic, - the game-sematically introduced logic of computational resources and interactive computation.
http://www.csc.villanova.edu/~japaridz/CL/gsoll.html
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