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3D Rad
A programmable, user-friendly, 3D real-time engine which allows you to build interactive 3D worlds by simply placing animated and intelligent 3D objects into a virtual scenery.
http://www.3drad.com/
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Havok
Software development kit for PC, PS2, and Mac.
http://www.havok.com/
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Simpren
3D renderer DLL based on the Direct3D. [Only for testing]
http://simpren.tripod.com/
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Amp II
A 3D Game Design System that provides fast scene rendering with per pixel lighting, bump mapping, specular highlighting and stencil shadowing used to create stunning real time graphics.
http://www.4drulers.com/amp.html
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Chris Hecker/Texture Mapping
Perspective Texture Mapping by Chris Hecker
http://www.gamers.org/dEngine/quake/papers/checker_texmap.html
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Phil Frisbie's Programming Page
My personal 3D game programming pages. You will find several past and present projects, most with full source code.
http://www.geocities.com/SiliconValley/Lakes/7220/
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Subshock HQ
The headquarters of the Subshock 3D Games programming group.
http://www.tekscode.com/
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sbdev
A series of tutorials on raycasting and 3D Programming without a 3D API.
http://www.sbdev.pwp.blueyonder.co.uk/
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3D Graphics Math
A mathematical overview of computer graphics starting with model space and advancing down the graphics pipeline through world space, all the way to device space.
http://cs.fit.edu/~wds/classes/graphics/
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3D Graphics Pattern Recognition
Programming projects in OpenGL and Java3D that demonstrate artificial intelligence and pattern recognition useful in 3D games programming.
http://www.geocities.com/cohvi/projects.htm
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