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Cg: A System for Programming Graphics Hardware in a C-like Language
Whitepaper on the portable Cg shader language. Includes an abstract, background, design goals, and architecture.
http://www-csl.csres.utexas.edu/users/billmark/pubs/cgpaper.pdf
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Shader Performance
Benchmarks comparing ARB, Cg and HLSL on nVidia GPUs. Includes source code, screen shots, and charts.
http://www.pocketmoon.com/Cg/Cg.html
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Cg for Linux
Sample code and rendered examples of Cg using nVidia's Linux SDK. Includes standard examples such as bump mapping, refraction, grass, water and sprites.
http://people.scs.fsu.edu/~blanco/Cg/Cg_projects.htm
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Cg Pixel Shaders in OpenGL
3Ddrome's Cg Tutorial. Includes an introduction and sample code.
http://www.3ddrome.com/articles/cgshaders.php
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CodeSampler.com - OpenGL (1.2 - 2.0) game programming samples for Windows
CodSampler's list of OpenGL sample code, including many examples of Cg shaders.
http://www.codesampler.com/oglsrc.htm
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Cg Toolkit 1.5
nVidia's Cg SDK. Includes latest releases, specifications, documentation, tutorials and sample code.
http://developer.nvidia.com/object/cg_toolkit.html
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Wikipedia: Cg
A brief history, description of Cg data types and sample code.
http://en.wikipedia.org/wiki/Cg_programming_language
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Cg In Two Pages
Mark Kilgard's quick guide on using the Cg shading language. Explains data types, vectors and comparisons with C and C++.
http://developer.nvidia.com/attach/7076
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