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Smoke Simulation for Large Scale Phenomenas
Nick Rasmussen, Duc Quang Nguyen, Willi Geiger and Ronald Fedkiw presents an efficient method for simulating highly detailed large scale participating media such as nuclear explosions.
http://graphics.stanford.edu/papers/smoke-sig03/
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Ray Tracing on Programmable Graphics Hardware
Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan evaluate trends in programmability of the graphics pipeline and explain how ray tracing can be mapped to graphics hardware.
http://graphics.stanford.edu/papers/rtongfx/
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Amorphous Phenomena Simulation
Papers describing various physically accurate simulations of complex amorphous phenomena such as smoke, fire, wind and melting at real time frame rates using standard PCs and graphics hardware.
http://www.cs.sunysb.edu/~vislab/projects/amorphous/AmorphousGroup.htm
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All-Frequency Shadows
Ren Ng, Ravi Ramamoorthi and Pat Hanrahan presents a method, based on pre-computed light transport, for real-time rendering of objects under all-frequency, time-varying illumination represented as a high-resolution environment map. This gives good shadow
http://graphics.stanford.edu/papers/allfreq/
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Animation and Rendering of Complex Water Surfaces
Douglas Enright, Steve Marschner and Ronald Fedkiw describes a method designed to produce visually plausible water effects, for example the pouring of water into a glass and the breaking of an ocean wave.
http://graphics.stanford.edu/papers/water-sg02/
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Bidirectional Estimators for Light Transport
Eric Veach and Leonidas J. Guibas study techniques for reducing the sampling noise inherent in pure Monte Carlo approaches to global illumination.
http://graphics.stanford.edu/papers/bidir/
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Henrik Wann Jensen's Publications
A list of publications mainly about Photon Mapping, Global Illumination and rendering natural phenomenon such as fire, skin and smoke.
http://graphics.ucsd.edu/~henrik/papers/
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Visual Simulation Group, University of Utah
Projects cover terrain modeling, interactive ray tracing and perception of images. Member list, publications, link collection and various resources such as spectral data for natural materials.
http://www.cs.utah.edu/vissim/
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The OpenRT Interactive RayTracing Project
A new interface that is supposed to become the OpenGL of interactive ray tracing. Contains publications, gallery and some links.
http://www.openrt.de/
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Philip Dutré's Publications
Mostly relating to global illumination algorithms and monte carlo light tracing.
http://www.graphics.cornell.edu/~phil/PUBLICATIONS/publications.html
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