Enter Domain Name:

Top / Computers / Software / Graphics / 3D / Ray_Tracing / Research_and_Papers /

Efficient Image-Based Methods for Rendering Soft Shadows
Presents two efficient image-based approaches for computation and display of high-quality soft shadows from area light sources: Layered attenuation maps and coherence-based raytracing. Authors: Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich and Laurent
http://graphics.stanford.edu/papers/shadows/
Stanford.edu  ~   Site Info   Whois   Trace Route   RBL Check  
Volume Graphics: Field-based Modelling and Rendering
A PhD thesis in PDF format, introducing new volume graphics concepts. Includes background reviews of volume visualization and graphics. Also includes a specification of the vlib volume graphics API and describes volumetric ray-tracing.
http://www.cs.swan.ac.uk/~csandrew/papers/winter_phd.pdf
Swan.ac.uk  ~   Site Info   Whois   Trace Route   RBL Check  
Improved Noise by Ken Perlin, Reference Implementation
An implementation in java of Perlin's 2002 SIGGRAPH paper (available in PDF format) describing a improved noise generating function.
http://mrl.nyu.edu/~perlin/noise/
Nyu.edu  ~   Site Info   Whois   Trace Route   RBL Check  
Eliminating Popping Artifacts in Sheet Buffer-Based Splatting
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. By Klaus Mueller and Roger Crawfis.
http://www.cs.sunysb.edu/~mueller/research/pop/
Sunysb.edu  ~   Site Info   Whois   Trace Route   RBL Check  
Robust Monte Carlo Methods for Light Transport Simulation
Eric Veach Ph.D. dissertation describes light transport problems in computer graphics and develops new Monte Carlo techniques that greatly extend the range of input models for which light transport simulations are practical.
http://graphics.stanford.edu/papers/veach_thesis/
Stanford.edu  ~   Site Info   Whois   Trace Route   RBL Check  
Metropolis Light Transport
Eric Veach and Leonidas J. Guibas describes a method for solving the light transport problem that performs especially well on problems that are usually considered difficult, e.g. those involving bright indirect light, small geometric holes, or glossy sur
http://www-graphics.stanford.edu/papers/metro/
Stanford.edu  ~   Site Info   Whois   Trace Route   RBL Check  
Radiance Technical Papers
Various papers describing the free radiance highly accurate ray-tracing software system for UNIX computers.
http://radsite.lbl.gov/radiance/papers/
Lbl.gov  ~   Site Info   Whois   Trace Route   RBL Check  
Graphics paper indexes
Indexes for online version of papers from SIGGRAPH and various other conferences.
http://www.cs.brown.edu/~tor/
Brown.edu  ~   Site Info   Whois   Trace Route   RBL Check  
Jules Bloomenthal Published Papers
Papers relating to Character Animation, Implicit and Skeletal Modeling, Implicit Surface Polygonization, Convolution Surfaces and Transformations and Geometry.
http://www.unchainedgeometry.com/jbloom/papers.html
Unchainedgeometry.com  ~   Site Info   Whois   Trace Route   RBL Check  
Prof. Dr. Alexander Keller
Papers about Monte Carlo and quasi-Monte Carlo methods, highly uniform point sets, particle methods for transport equations and wavelets and the lifting scheme.
http://graphics.uni-ulm.de/
Uni-ulm.de  ~   Site Info   Whois   Trace Route   RBL Check  
 


Page 1/3« Previous123Next »